Alpha Demo Gameplay - First 15 minutes
over 2 years ago
– Sat, Aug 26, 2023 at 08:55:02 PM
It’s been a while since our last update. Thanks for being patient with us! Your continued support means the world to our team and helps keep us focused on the goal of making the best version of World of Anterra possible. It’s worth pointing out that the only reason we haven’t shared an update sooner is because we’re all so focused on the game! We have 12 people working hard every day and we have had no downtime since our Kickstarter ended. Now that we’ve completed our current milestones, we’re ready to share some more gameplay footage!
Our updates will all be public going forward. Until now, we kept them as “backer only” because we liked keeping things a bit more exclusive to our Kickstarter community. It’s now time to share our work with the world! We also have some exciting plans to share our work more openly with the community, so stay tuned for more on this in the coming days.
Over the next few months, we will be sharing new updates and announcements, as well as resharing some of our older content so they can also be public here. We will also be updating our FAQ section, so feel free to post any questions you have.
We’re so proud to be sharing our first long-form gameplay video. This video shows off the first 15 minutes of our “alpha” demo. There are a few things to note when watching the video.
- It does not show all the features or content in the game.
- There are some missing elements like UI and UX polish.
- We have cinematics planned for the demo, including for the opening scene, but the video highlights some of our approach to storytelling.
- This is also the first time that we’re showing off our combat. We plan to make a more in-depth feature showcase, but for now we’ve added some notes on combat below the video.
It’s important that we get the mechanics right before adding layers of polish or supporting mechanics and UI/UX. If you see something missing or out of place, rest assured that we’re aware and have it in our roadmap. We’re focusing our attention on polishing the demo, adding content and enhancing the gameplay loop. We hope you enjoy the video as much as we do!
Quick-Time Combat
In this video you will see the player perform quick-time attacks and defensive moves. It’s still a bit rough, as we needed to have everything else working and bug-free before adding any real-time systems. We plan to improve the visuals and overall feel, but we’re really happy with where it’s at right now. Our approach to blending quick-time elements with turn-based combat has completely transformed our party-based combat experience! We believe that this is a game changer and we can’t wait for you to try it out.
Here’s how it works.
Our goal has always been to create a fast-paced, UI free combat experience. This means that quick-time events will not use icons or meters and will instead rely on character and enemy animations to cue the player. These skill-based actions will not completely override the “dice roll” systems that come with turn-based combat, but instead augment them in the player’s favour when completed successfully.
Quick-Time Attacks
- When attacking, press and hold the attack button and release at the right time to perform a quick-time attack. Tapping the attack button will make you instantly attack, so quick-time attacks are optional, and can be reserved for more challenging opponents… but it’s always fun to land a good blow!
Quick-Time Defending
- When an opponent is attacking a party member, press the action button just as your opponent strikes to improve your defenses. Quick-time dodging, or defending is also optional.
Quick-time events are unique based on the weapons and equipment being used, so a character holding a shield will respond differently than with no shield. Weapons and equipment will also have abilities/talents that can add or change how quick-time events work. Enemy types will also have their own unique attacks and timing for you to learn and master.
Thanks again for your continued support. 😊Much love from everyone at 81monkeys!❤️